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Podcast Episode

089 - What Game UX can Teach Us about Wrangling Complexity with Mandi Geiselman

In this episode of the podcast, Sophia and Mandi talk about OOUXing Horizon Forbidden West, why game UX isn’t about “making it easy,” and how bases, extensions, and conditional logic can make even the most complex systems more understandable (and more shareable for teams).

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Mandi Geiselman has worked as Senior UX Designer at Autodesk, where she designs for complex media & entertainment tools (like Maya and 3DS Max), and she is an Advanced OOUX Strategist who’s created resources on building an OOUX community of practice inside big organizations.

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Episode Transcript

Subscribe to the UX Level-Up Podcast

A dive into the weeds on UX systems, information architecture, human psychology, data wrangling, structured content, UX process, and above all simplifying the complex.

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UX Level-Up

20 powerful strategies to elevate your UX/product/content practice IMMEDIATELY. (Like really.) With Sophia Prater, chief evangelist for Object-Oriented UX & creator of the ORCA Process.

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Related Resources

088 - My Big Mistake of 2025 and the Lesson Learned
088 - My Big Mistake of 2025 and the Lesson Learned
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In this short solo episode, Sophia shares a big mistake she made in 2025 — one that directly contradicts a core OOUX principle she teaches. Using real examples from EdTech, Mighty Networks, and OOUX’s own course offerings, she breaks down the problem of overlapping objects and the three ways teams can handle them: combine, differentiate, or live with confusion.

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087 - Teaching OOUX Without Making People Feel Dumb: Elena’s No-BS OOUX Process with Elena Haskins
087 - Teaching OOUX Without Making People Feel Dumb: Elena’s No-BS OOUX Process with Elena Haskins
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In this episode, Sophia and Elena explore how to teach OOUX without overwhelm, use sharper questions to level up UX practice, and bridge designers and developers through a practical, stripped-down ORCA workflow—centered on making people feel smarter, not confused.

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Spotlighted Resources

NN/g UX Podcast - What is Object-Oriented UX
NN/g UX Podcast - What is Object-Oriented UX
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UX practitioners often struggle with shifting requirements and increasing product complexity. Object-Oriented UX (OOUX) offers a structured approach to simplify digital products by focusing on core objects rather than pages or screens. Sophia Prater explains on the NN/g UX Podcast how OOUX improves usability, reduces inconsistencies, and streamlines collaboration across teams.

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