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In this episode of the podcast, Sophia shares what she’s learning from Mihaly Csikszentmihalyi’s book Flow, why so many status quo UX practices actually keep designers stuck between boredom and overwhelm, and how ORCA helps create the conditions for deeper focus, clearer thinking, and more intrinsically rewarding work. She also explores the six ingredients of flow state, why UX often thwarts them,
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In this episode of the podcast, Sophia and Jon talk about why AI can generate screens but still struggles to design the system underneath, how OOUX helped Jon’s team move faster and make better product decisions, and how designers can use tools like Notion, Claude, and schema markup without offloading the critical thinking that makes their work valuable.
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In this episode of the podcast, Sophia and Meghan talk about Meghan’s ADHD diagnosis and the masking that so many neurodivergent designers experience at work, why OOUX and ORCA can feel like such a safe and clarifying framework for ambiguous design problems, and how structured systems thinking can help designers communicate better, reduce bias, and create more inclusive products.
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In this episode of the podcast, Sophia and Mandi talk about OOUXing Horizon Forbidden West, why game UX isn’t about “making it easy,” and how bases, extensions, and conditional logic can make even the most complex systems more understandable (and more shareable for teams).
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In this short solo episode, Sophia shares a big mistake she made in 2025 — one that directly contradicts a core OOUX principle she teaches. Using real examples from EdTech, Mighty Networks, and OOUX’s own course offerings, she breaks down the problem of overlapping objects and the three ways teams can handle them: combine, differentiate, or live with confusion.
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Not sold on OOUX? Or need help building the case for bringing OOUX to your team? We've got you covered with a ton of good reasons.
Delve into the cognitive science and psychology that backs up the fact that humans need clear objects to communicate, think, and understand.
Learn how OOUX can help you craft, organize, and manage an elegant and specific design system.
Are you a developer looking into UX, but turned off by its squishy concepts? Or a UX designer wanting to speak the technical team's language? You'll love OOUX.
At its core, Object-Oriented UX is a content-first philosophy. The methods we use in OOUX are heavily inspired by content modeling and "inside-out" design principles.
The experts agree: Object-Oriented UX will play a pivotal role in the future of extended reality.
One-week workshop taking teams from chaos to clarity. Start with a design problem, collaboratively define objects, chart relationships, organize CTAs, add functionality, and diagram attributes in an Object Map.
20 powerful strategies to elevate your UX/product/content practice IMMEDIATELY. (Like really.) With Sophia Prater, chief evangelist for Object-Oriented UX & creator of the ORCA Process.
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