XR (extended reality) is an umbrella term for when a digital experience breaks free from the screen — either by completely immersing the user (as with virtual reality) or by interplaying with the user's physical space (as with mixed reality or augmented reality).
Cornel Hillmann is a past guest on the OOUX Podcast and author of the upcoming book "UX for XR: User Experience Design and Strategies for Immersive Technologies."
In this new book, Cornel writes about how an object-oriented approach to XR can help designers create more intuitive virtual experiences.
During this 9am EST Happy Hour (mimosas, anyone?), Cornel will take us through some UX for XR best practices. He'll also walk us through a case study that showcases how OOUX was leveraged to design a crypto art/NFT VR gallery.
He'll also get into:
- How he discovered OOUX (Yay! Story-time!)
- How the priorities for OOUX in XR are slightly different compared to web/mobile in context of the Reality UX (rUX) approach
- Game design vs UX design